Welcome. I’m KOBAYASHI, a Japanese indie creator producing tension-focused erotic narrative games.
My specialties:
Omorashi / desperation-based storytelling
Female POV emotional and physical tension
Detailed character psychology & body language
QTE-based desperation systems
Clothing-dependent movement / skirt physics / pressure mechanics
Branching scenes + wetness deterioration logic
I develop narrative-heavy omorashi games with:
✓ unique character dynamics
✓ slow-burn tension
✓ high-detail descriptions
✓ clothing-specific behaviors (skirts, tights, uniforms, etc.)
✓ multi-episode structure (novel + game hybrid)
Upcoming projects include:
“Shino’s Desperation Days” – 8-episode omorashi drama
Multiple jam prototypes with experimental tension systems
Cross-platform releases (DLsite / BOOTH / itch.io)
If you enjoy slow tension, detailed clothing wetness, emotional closeness, and soft humiliation,
my work may be exactly what you're looking for.
I create story-driven games focusing on emotional tension, desperation, and intimate character drama.
My works blend visual novels, adventure gameplay, and psychological closeness.
I’m currently developing an 8-episode narrative game about two girls supporting each other through school life, festivals, and “tense situations” that bring them closer.
Kobayashi-sensei is a lecturer, a researcher, an architect, a novelist, a professional engineer, a patent attorney, and many other aspects of being a teacher.
小林先生とは講師、研究者、建築家、小説家、技術士、弁理士等様々な角度から先生を目指すというものです。